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ZekeWatson

7 Game Reviews

3 w/ Responses

Congrats on getting front paged! Looking forward to what you guys make next <3

pabten responds:

Thanks! and thank you for answering some questions

Good game, played for longer than I expected!
I think it'd be good to have a way to quickly restart a level, for people who want to try for par and under (like hitting the R key or something).

Aleksander-Sats responds:

There is a help section on the main menu where everything is explained, including how to reset. It is very helpful, and I would highly suggest reading it!

I'm glad you had fun playing though! :)

A good looking game with awful controls. Precise platforming and slippery controls don't mix well.
If you enjoy feeling like a ball on an ice rink (despite being a square) you'll love it.

Great game Terry, but I just had a bug.
I pressed play (as per usual) and now no music is playing. Refreshing the page fixed this, but I'm unsure exactly what caused it.
Hope this isn't in the retail version!

Very simple, yet addicting game. Would play again!
I don't know what everyone is complaining about, I think the reaction time is perfect. It forces you to learn what colour corresponds to what key (i.e. Yellow = Up). It's simply that there isn't any room for mistakes, and people make mistakes when they first play, so they think the reaction-window is too small. Practice makes perfect, people!
:D

I'm not going to lie, there is a lot I don't like about this game, but I'm going to try and post some helpful feedback, rather then just saying "shit sux".
Your collision detection is just awful, and it really shows on the spikes. Square hit-boxes do not belong on triangular objects. You should also change how the spike hurts the player. Falling on top of a spike? Sure that should hurt you, but walking into the side of a spike? No, that shouldn't hurt the player, especially because the sharp part of the spike is above the player.
Other then that, the game was just frustrating. One of the last levels requires you to fall through an intestine-of-spikes without being able to see the entire structure. That was appalling! I know some games do this sort of thing (such as Megaman), but they will usually give you ample time to dodge and predict where you need to go. On this level, it was almost entirely blind luck.
I understand this is a short 'n simple game, and I don't mean to sound like a dick by pointing out some flaws, but when flaws affect my enjoyment of a game this much, I think they simply can't be overlooked.
(Sounds and sound effects were also an issue, but I assume you already knew about that, seeing how short and simple the game was)

A huge improvement on the first. The mini-games feel better, the worlds is much bigger and you usually have an idea on where to go. Honestly, just improving the speech in the game made it x10 more enjoyable.
I hope you conclude this series of games with the next installment though. I think anymore then 3 and it might start to draw out, however it is a great way for Cuboy fans to get their fix whilst we wait for the next episode.

EdibleCastle responds:

ok, you're the boss, will do!

Pixel Art - Digital Illustration - Workin' on [SECRET] Game!

Zeke @ZekeWatson

Nu-male

Art 'n Junk

United Kingdom

Joined on 5/2/05

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